I am a 3D artist with over 2 years industry experience, working on such titles as Tethered for PlayStation VR, Vive and Oculus and DRIVECLUB and DRIVECLUB VR for the PlayStation 4 and PlayStation VR. I have had experience with a number of different visual styles, including realistic and PBR, as well as stylised hand-painted aesthetics.
My primary skills are in 3D, from high detailed sculptures right through to completion for a game-ready mesh. I am also skilled in texturing, creating materials, 2D graphics and design, retopology and LODing and particle effects.
Currently working on the cross-platform title, GTR3
Worked on the PlayStation VR, Oculus and Vive title, Tethered
Worked on the PlayStation 4 and PlayStation VR titles, DRIVECLUB and DRIVECLUB VR
MA, DISTINCTION, VIDEO GAMES DEVELOPMENT (GAMERCAMP PRO)
Awarded Sony (SCEE) Student Scholarship
BSC (HONS), FIRST CLASS DEGREE WITH HONOURS, COMPUER AND VIDEO GAMES
Awarded Digital Arts Prize for Digital Art and Development 2013