DRIVECLUB Evolution Studios, 2014

PlayStation 4, PlayStation VR

DRIVECLUB is an arcade-simulator blend racing game with a focus on challenge-based social and online racing. The realistic visual style is based on real-world locations and uses PBR with the shininess/glossiness method.

As part of the Object and Environment team, I was tasked with creating props and set pieces for a variety of different locations and cultures. This included props, buildings, structures and landscapes, encompassing modelling, sculpting, UV mapping and LODing each asset to completion.


  • High Poly Sculpting
  • Game Ready Mesh Creation
  • Retopology
  • LOD/Collisions/Shadow Proxy Mesh Creation
  • UV Mapping
  • Vertex Painting
  • Illustration & Graphic Design


  • Maya
  • ZBrush
  • Photoshop
  • Illustrator
  • xNormal
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